Pioneering AI innovations in gaming with expertise in LLMs, RLHF, and multimodal systems. M.S. in Computer Science from UIUC and experience delivering impactful software solutions at scale.
Microsoft Research, San Francisco • May 2022 - Present
Microsoft, Redmond • Feb 2021 - May 2022
Advanced conversational AI agent for Minecraft combining LLMs and contextual RAG prompting. Most recently featured by Microsoft CEO at Build 2024, originally featured by Microsoft CTO at Build 2022.
Blockchain-based gaming protocol using Ethereum and State Channels, with 90% reduced transaction costs
A novel framework for improving quest scenario completion rates through goal-oriented dialogue tracks and contextual prompting.
A text-adventure game showing that players, through their interactions with the game and multiple LLM powered NPCs, can drive emergent narrative outcomes that are not pre-determined by the game designer.
A prototype tool for generating and visualizing branching narratives. Leveraging LLMs to generate detailed narrative graphs with branching and reconverging storylines based on high-level descriptions.
A novel interactive agent in Minecraft capable of rich dialogue, high-level reasoning, and complex code-generation, powered by a large language model tuned on code.
M.S. in Computer Science, Data Science Concentration
GPA: 3.91 • Jan 2022 - Dec 2023
B.S. in Computer Science, Minor in Statistics
GPA: 4.0 • Aug 2017 - Dec 2020